Professional Work
A collection of games, engines and research I professionally worked on:
Personal Work
Various projects I worked on during my free time to learn topics within the field of computer graphics:
Blaze – DXR Renderer
A C++ renderer exploring hardware-accelerated ray and path tracing with DirectX Ray Tracing.
Nova – DirectX 12 Renderer
A personal rendering framework built to explore DirectX 12.
Flux – Particle Simulations
A particle simulation playground exploring compute shaders.
TinyPBR
A personal study of physically based rendering.
University Projects
Solo and team projects I did during my time at Breda University of Applied Sciences:
ATAN – Steam Release
An adventure climbing game built with Unreal Engine 5 and released on Steam.
Viking Hiking – Steam Release
A cheerful 3D platformer built with Unreal Engine 5 and released on Steam.
Perry – PC/PS5 Engine
A cross-platform engine targeting PC and PlayStation 5.
SLL – CPU Ray Tracer
My first introduction to ray tracing, built on the CPU.