My name is Stefan Pijnacker, I’m a Graphics Programmer in the Game Industry.
I’m passionate about bridging art and technology through real-time graphics.
This corner of the internet contains a collection of my professional work, personal projects and articles.
If you have any questions, or just want to chat about graphics or game dev feel free to reach out!

Some general quick bits:
- 💥 I’m currently working on Destruction Tech at Massive Entertainment – Ubisoft
- 🔍 I’m busy trying to learn more about Global Illumination, Volumetric Rendering and Terrain
- 🏗️ In my free time I’m chipping away on the 3rd iteration of my rendering framework
- ☕ You can make me very happy with a cup of coffee