About Me
Hey There!
My name is Stefan Pijnacker, I’m a Graphics Programmer from the Netherlands with experience in DirectX 12 and OpenGL. I’m currently studying Game Technologies at Breda University of Applied Sciences.
I love making games, studying, creating shaders, juicing games using graphics and achieving realism in side-projects like my path tracer.
Like many other game developers, games have been my passion since childhood. I was truly fascinated by them. Over the years I got more interested about what was happening behind the scenes. After the classic “How are games made?” google search. I discovered programming and now we are here!
I’ve been programming for the last 7 years. My primary languages being C++ and C#. I’ve experience in most mainstream engines and nowadays I’m working on custom engines as well. I’m currently specializing as a generalist graphics programmer with my areas of focus leaning towards shader programming and light transport.
(Graphics-)Programming Skills
- C++ & C#
- DirectX 12
- OpenGL
- Light Transport Theory / PBR
- Shader Programming: GLSL / HLSL
- Fundamental Rendering Techniques
Software Skills
- Visual Studio
- Unreal
- Unity
- RenderDoc & Pix
- Git & Perforce
- Jira / Confluence
Random Trivia about me:
- I have a cat named Gwenn
- I love reading! My favorite book series is: The Stormlight Archive
- I sometimes like to make shaders on Shadertoy
- Considered a giant by friends
- My favorite game at the moment is Elden Ring
- You can make me very happy with a cup of coffee
Feel free to reach out, I’m always available for a chat:
- LinkedIn: Stefan Pijnacker
- Twitter / X: @StefanPijnacker
- GitHub: @stefanpgd
- Email: stefanpijnacker@gmail.com